Due to some last-minute bugs rygel 0.4.1 has been released.
It is also available in debian unstable now
Due to some last-minute bugs rygel 0.4.1 has been released.
It is also available in debian unstable now
If you’re using VMWare on Linux host, you sometimes might experience that after switching from VM to Host your ALT key (or some other “special” key) stopps working. Found the workaround to correct this: setxkbmap
(Workaround found in https://bugs.launchpad.net/ubuntu/+source/linux/+bug/195982)
Please. I have nothing against C# in general or Mono. But please, please do not encourage the use of something as broken as COM, even if it’s to ease the bridging between C# and C++.
Thank you for your attention.
Apparently a small meme has spread in the gnome community, the non-recursive automake meme.
Well, rewriting the makefiles for rygel to use the new Vala support in automake-1.11 I also converted it to be non-recursive.
This is what I got:
All in all, this seems less improvement than expected, but the cleanliness of the Makefile.am is worth the minor inconveniences generated by that, though it still needs some more cleanup and flags unification.
If you use one of the famous beta firmwares for your Trekstor vibez and have jaunty installed, you may experience some weird behaviour if you plugin in your player and hope that a folder pops up showing you your device’s contents.
If you configured your device’s transfer mode to “Mass Storage only” it is likely that the device will not show up and crash on shutdown at the “Saving Settings” screen with a bold “Saving”.
Reason is: in /etc/udev/rules.d/45-libmtp7.rules this device’s USB id is hard-wired to be an MTP device. Just comment the two lines with {idVendor}=="066f" and everything is fine again.
On the other hand the MTP transfer mode seems to work quite well now.
Es scheint – schon länger – in Mode zu sein, potentielle Spieler quasi in’s kalte Wasser zu schmeißen. Aktueller Beanstandungsgrund grade: The Elder Scrolls IV: Oblivion. (Oder Ace Combat 6, Kingdom under Fire etc. pp) )Man wird sofort von Ratten, Untoten und Goblins angegriffen und soll sich nebenbei noch die Bedienung merken.
Ich fand das Konzept von Fable besser; man wird langsam an die Spielbedienung herangeführt, mit nicht zu starken Gegnern, einer in die Geschichte eingepassten Ausbildung etc.